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1. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
The Djego wrote: Well I would say: - Apoc: Slightly reduced effectiveness for L4, you will lose around 5% dps or range. It is something to consider but not a big deal breaker. On the flip side maximum tracking is quite a bit better making the ...
- by Calathorn Virpio - at 2013.05.15 20:26:00
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2. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Samas Sarum wrote: Unit757 wrote: They don't balance ships around how well they can jump into a dead space pocket and blap 40 500HP NPC cruisers. Any one of these battleships can be used to run a mission, but you need to train into them. Sl...
- by Calathorn Virpio - at 2013.05.15 04:10:00
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3. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: And once again - as a drone boat Armageddon is outclassed by Dominix (and it should be), as a neut boat it is outclassed by Abaddon that has more tank and more neuts, and if you fit it with 5 torps and two neuts every t...
- by Calathorn Virpio - at 2013.05.12 17:51:00
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4. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: I have ALOT of SP in drones already, and I'm NOT going to use that crap afterward. Because who ever want to use crap? yup, seeing as there are only TWO real drone boats.......carriers and motherships. everything else you a...
- by Calathorn Virpio - at 2013.05.12 01:15:00
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5. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: Calathorn Virpio wrote: Tonto Auri wrote: Pattern Clarc wrote: *Amarrians* complaining about homogenization because a battleship almost no one used became a drone boat The market statistics prove you wrong, easily. ...
- by Calathorn Virpio - at 2013.05.12 00:30:00
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6. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: Pattern Clarc wrote: *Amarrians* complaining about homogenization because a battleship almost no one used became a drone boat The market statistics prove you wrong, easily. The battleship you call "noone using" is used by...
- by Calathorn Virpio - at 2013.05.12 00:16:00
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7. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Tonto Auri wrote: Zarnak Wulf wrote: I have perfect fitting skills as a former Typhoon pilot. And drone skills. And missile skills. And armor skills. And navigation skills. Yeah... I can make it work quite well. No...
- by Calathorn Virpio - at 2013.05.11 22:22:00
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8. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: 'Much praised by its proponents and much maligned by its detractors, the Armageddon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of mos...
- by Calathorn Virpio - at 2013.05.11 21:36:00
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9. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
seeing as there will soon be no more "teirs" and all the BS's will cost around the same price, will we one day get to see naval variants of oh, say the rokh, abbadon, and the other current T3 BS's? kinda feels ****** with them being the only ones ...
- by Calathorn Virpio - at 2013.05.09 00:46:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
the fact that fully fitted in a geddon with NO T2 guns or repper and only having 1700 PG left means a great deal of peopl are going to be pissed
- by Calathorn Virpio - at 2013.05.08 22:32:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Avald Midular wrote: LuisWu wrote: Well, I-Šve been testing the geddon in Duality, if you want more than 120ehp (and you want it, disruption ship with 450 meters of sig rad needs all the tank it can get) and 7 neuts you need 2 ancillary or o...
- by Calathorn Virpio - at 2013.05.08 22:18:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
having just looked over the geddons changes, it is IMMPOSSIBLE to fit 7 T2 neuts/vamps, or any combination of them PLUS turrets due to PG reduction well, you can, but you don't get to have any low or medium slots weeee, useless ship!
- by Calathorn Virpio - at 2013.05.08 21:53:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: I'm finishing T2 rails myself. **** Amarr BS. rokh FTW
- by Calathorn Virpio - at 2013.05.05 04:02:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tank Talbot wrote: Nariya Kentaya wrote: Tank Talbot wrote: LuisWu wrote: Next time I read the "we care about the feedback" bulIsh*t I will laugh so loud that my neighbours are going to kick me out from the building. Lots of good idea...
- by Calathorn Virpio - at 2013.05.05 02:49:00
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15. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: Nariya Kentaya wrote: Im still wondering what changed between now and the devblog a few months ago that stated Amarr battleships were "mostly fine" CCP Rise was hired. this, this sums it up perfectly new blood means ...
- by Calathorn Virpio - at 2013.05.05 02:47:00
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16. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
translation from the war of numbers: ammar need more cap and PG as right now they are the gimps in the game (isn't that the gallente's forte) in all seriousness, these people are correct, there's a disconect between ammar BS's and everyone elses...
- by Calathorn Virpio - at 2013.05.04 15:50:00
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17. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Hagika wrote: More proof in that from how they just buffed the Matar dread and removed the launchers and put it to turrets and gave it a huge bonus, turning it into pretty much the best dread in game, and said nothing a...
- by Calathorn Virpio - at 2013.05.04 06:01:00
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18. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Sabriz Adoudel wrote: This will really hurt newer players. If they are smart and follow the 'don't fly it if you can't afford to lose it' - it will be a lot longer until they can get into a battleship hull than it is now. If they are foolish a...
- by Calathorn Virpio - at 2013.05.04 05:47:00
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19. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Taritura wrote: That's happens when economist start saying what the game should look like.... I'm having more doubts that CCP at all plays the game. You need to stop watching the excel and try to play the game.... Yeah you might say it's balanc...
- by Calathorn Virpio - at 2013.05.04 05:36:00
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20. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
BiggestT wrote: Insurance better damn well cover these price increases, and I mean an exact relative refund to the increase so the %payout of insurance increases a little from current payouts (so the isk loss per hull remains the same). If not...
- by Calathorn Virpio - at 2013.05.04 05:12:00
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